Now that I’ve gotten a good way into the development of the Station Generator (3 pre-alphas and 4 alphas) and gotten it to look and feel something like a finished product it’s time to take stock and plan how I’m going to finish it. So I need to set some goals, and I need to make a plan to meet them, but I also need to acknowledge and accept my limitations and barriers and see what I can do about them.
Since the pre-alpha of the station generator (I probably won’t call it Generaty Station) came out in late February, and despite more than a few interruptions, setbacks and other projects, I’ve managed to release a new version of the tool every month which is a rate of progress I’m pretty happy with.
The first pre-alpha, of which there would be three, only had the most basic controls, station width, height and density (as seen in the random walk mode) but also included the rudimentary flight mode with gamepad only controls at the time. It was pretty stable and a solid base to work from. Though solid as it was looking back a heck of a lot has changed since then.
This week has definitely been a week. And as such, being a week, I don’t have enough time to write a decent post so instead I’m going to post something else I wrote, the version list for my latest pre-alpha game.
I’ve been thinking a lot about some advice that @Darkestkale gave me when I was making my first game. I’m paraphrasing but it was pretty simple, get the best out of what you have, then release something.
I’ve given myself around 2 years to complete Test Flight, and that’s a long time to be doing any project. And I suspect, like all projects, it’s going to take longer than that. Especially factoring in work and family stuff since I can only do this in my own time, which I don’t have a lot of these days! But that’s ok, I’ll get there, ya know?