A year and a day ago I started this blog with the aim of posting once a week, either about games or gamedev. In my first post ‘Opening Gambit’, I talked a little but about where I was in my game dev and where I was planning on going. Of course nothing has turned out quite as I’d planned and that’s not necessarily a bad thing.
I thought it would be fitting to talk a bit about how I’ve progressed in the year and how I plan to go from there, as a reflection of my first post.
After getting Station Generator on the Humble Store I’ve been working on the next update, namely UI. This has been a bigger task than I had initially thought it would be. Getting a new basic design took a little time but I’ve had a few decent ideas which will greatly improve both the functionality of the generator and the usability.
For the last while, I’ve been pretty focused on getting Station Generator on the Humble Store. Once my application was approved I needed to get a whole bunch of marketing type stuff together to put the Humble Store page together. Most of it I had already done or had versions close enough that editing them to fit was a non-issue. The one thing I didn’t have funnily enough was a trailer. Well, that’s been sorted now (Huge thanks to everyone involved).
Since I’ve been away from the actual development of my companion app (That’s how I’ll be referring to it from now on as it makes more sense, Station Generator isn’t a game of itself and Utility or Tool doesn’t quite do it justice) for nearly a month it’s taken be a little while to get back into it, that said things are picking up pretty well. The next update to Station Generator is gonna focus on UI improvements.
Just a quick note to let people know how I’m going to be handling sales for Station Generator.
It’s pretty simple really, as you already know, when the game gets a major update, the price will rise by a dollar until the final release when it will be $8. For the first week of each update I’ll run a sale where the game will be a dollar off, so it’ll be the old price for one more week, then on to the new higher price.
I have no intentions at all on bundling Station Generator unless I’m lucky enough to get in on a Humble Bundle. This could change depending on my circumstances, however I have a very steady income so this is unlikely to be the case.
Any questions, feel free to ping me 🙂
Just for the hell of it, here’s my very rough, first draft of my idea for a trailer for Station Generator. I need one if I’m gonna be on Humble 🙂
A couple of weeks ago I shared my plans for the space station generator’s future. And we’re closing in on one of the first major steps.
Alpha 5 is going to release on the 12th of September 2016
It will release under an Early Access model on itch.io. And until Alpha 5 is released, Alpha 4 is available for free. Once it is released the next step is to work on a Steam Greenlight campaign which hopefully won’t take up too much time
The Station Generator will be sold for US$4 for Alpha 5, but will go up by a dollar for each subsequent major release, which will be Beta 1, 2, 3 and full release with a final price of US$8.
I’ll be aiming for roughly a monthly release time frame but that’s dependent on a lot of factors, but so far I’ve kept it up for 7 releases with the 8th release looking like it’s gonna be on schedule, there’s just a few small things to tidy up.
The only time addition I can currently foresee is the Greenlight campaign which will slow things down a bit for Beta 1 but that’s to be expected and if successful would be great for the Station Generator as it will secure post 1.0 support for more features and content.
Following last weeks thoughts about making a road map for Quantum Wing Station Generator, I went ahead and actually did it. Having time of my full time job has had a huge impact on my game dev, as you might imagine.So I spent maybe half a day or so (I’m still a parent so I don’t get THAT much free time) working up a plan, and that’s what I’d like to talk about today.