A couple of weeks ago I shared my plans for the space station generator’s future. And we’re closing in on one of the first major steps.
Alpha 5 is going to release on the 12th of September 2016
It will release under an Early Access model on itch.io. And until Alpha 5 is released, Alpha 4 is available for free. Once it is released the next step is to work on a Steam Greenlight campaign which hopefully won’t take up too much time
The Station Generator will be sold for US$4 for Alpha 5, but will go up by a dollar for each subsequent major release, which will be Beta 1, 2, 3 and full release with a final price of US$8.
I’ll be aiming for roughly a monthly release time frame but that’s dependent on a lot of factors, but so far I’ve kept it up for 7 releases with the 8th release looking like it’s gonna be on schedule, there’s just a few small things to tidy up.
The only time addition I can currently foresee is the Greenlight campaign which will slow things down a bit for Beta 1 but that’s to be expected and if successful would be great for the Station Generator as it will secure post 1.0 support for more features and content.
Last time I did another #FF post I got 2 lovely take aways. 1) I really enjoyed talking about how great people are and 2) Lots of people seemed to dig it too. So I’m gonna write about a few people I follow (in case you didn’t know I’ve also changed my twitter handle to @ALWyvern), who I really think it’s worth your time to follow on Twitter. I would include other social media if I ever frequented it so you’ll just have to make do. Please remember these are in no particular order!
Also please note this list is far from definitive, and if you’re not on it, it’s only because I don’t have time to write about all the awesome people in my feed, I’ll get to you eventually!
Following last weeks thoughts about making a road map for Quantum Wing Station Generator, I went ahead and actually did it. Having time of my full time job has had a huge impact on my game dev, as you might imagine.So I spent maybe half a day or so (I’m still a parent so I don’t get THAT much free time) working up a plan, and that’s what I’d like to talk about today.
Now that I’ve gotten a good way into the development of the Station Generator (3 pre-alphas and 4 alphas) and gotten it to look and feel something like a finished product it’s time to take stock and plan how I’m going to finish it. So I need to set some goals, and I need to make a plan to meet them, but I also need to acknowledge and accept my limitations and barriers and see what I can do about them.
Since the pre-alpha of the station generator (I probably won’t call it Generaty Station) came out in late February, and despite more than a few interruptions, setbacks and other projects, I’ve managed to release a new version of the tool every month which is a rate of progress I’m pretty happy with.
The first pre-alpha, of which there would be three, only had the most basic controls, station width, height and density (as seen in the random walk mode) but also included the rudimentary flight mode with gamepad only controls at the time. It was pretty stable and a solid base to work from. Though solid as it was looking back a heck of a lot has changed since then.
Since I got the new heatsink I’ve been spending what little free time I’ve had in the last couple of weeks just trying to catch up on everything but even so I’ve gotten a few things done.
After a long deliberation and a heck of a lot of fiddling around I’ve put TWE: P on Steam Greenlight. I’d really appreciate it if you could make your way over to the Greenlight page and vote for me.
You can link directly to your Steam client by copy pasting steam://url/CommunityFilePage/709327814 (For some reason it doesn’t work as a link on word press, sorry), or view the page in a browser if you prefer!
I know the game is pretty niche and my first, but it’s pretty polished and I’m offering it for free, I really feel like it has a place on Steam and people there would enjoy it.