A year and a day ago I started this blog with the aim of posting once a week, either about games or gamedev. In my first post ‘Opening Gambit’, I talked a little but about where I was in my game dev and where I was planning on going. Of course nothing has turned out quite as I’d planned and that’s not necessarily a bad thing.
I thought it would be fitting to talk a bit about how I’ve progressed in the year and how I plan to go from there, as a reflection of my first post.
Today’s post will be quite short, I’ve been struggling with a cold for the last few days so I’ll just give a brief update on where I’m at right now. I re-scoped the UI update as I had been far too ambitious with what I wanted to get done in it. I haven’t so much gotten rid of features as I have moved them to another update. This update will make UI functionality (Is that UX?) the hero of this update.
Usability and feedback to the user are what I’m focusing on, and I’ve made heaps of progress on that front. I’m have an almost working version of what I want just a couple bugs I need to work out and then I can spend a bit of time putting the UI back together in terms of design.
Apologies for the short post this week, hopefully I’ll be in better health next week 🙂
After getting Station Generator on the Humble Store I’ve been working on the next update, namely UI. This has been a bigger task than I had initially thought it would be. Getting a new basic design took a little time but I’ve had a few decent ideas which will greatly improve both the functionality of the generator and the usability.
It’s been a while since I’ve talked about the games I’ve been playing lately. I’ve dabbled in a few games but I’ll only talk about the few that really grabbed me. I’ve been replaying a lot of CoD: Modern Warfare 2 lately but there’s no real point getting into that, and besides I’m terrible at it. I’m gonna get right into it…
For the last while, I’ve been pretty focused on getting Station Generator on the Humble Store. Once my application was approved I needed to get a whole bunch of marketing type stuff together to put the Humble Store page together. Most of it I had already done or had versions close enough that editing them to fit was a non-issue. The one thing I didn’t have funnily enough was a trailer. Well, that’s been sorted now (Huge thanks to everyone involved).
Since I’ve been away from the actual development of my companion app (That’s how I’ll be referring to it from now on as it makes more sense, Station Generator isn’t a game of itself and Utility or Tool doesn’t quite do it justice) for nearly a month it’s taken be a little while to get back into it, that said things are picking up pretty well. The next update to Station Generator is gonna focus on UI improvements.
Just a quick note to let people know how I’m going to be handling sales for Station Generator.
It’s pretty simple really, as you already know, when the game gets a major update, the price will rise by a dollar until the final release when it will be $8. For the first week of each update I’ll run a sale where the game will be a dollar off, so it’ll be the old price for one more week, then on to the new higher price.
I have no intentions at all on bundling Station Generator unless I’m lucky enough to get in on a Humble Bundle. This could change depending on my circumstances, however I have a very steady income so this is unlikely to be the case.
Any questions, feel free to ping me 🙂
Station Generator will launch tomorrow (14th October 2016) at 10am pacific time (18:00 GMT) on the humble store with a 25% launch discount for 1 week. This is potentially the cheapest the game will ever be as the price of the game will rise with every major update and I don’t plan to bundle the game for the first year, if at all.
The game will of course be DRM free and downloadable from humble itself. In the future I plan to run a Steam Greenlight campaign, and if successful, anyone who already owns Station Generator will receive a Steam Key.