Station Generator is finally finished, and is out nearly a week. It’s been on sale for the launch but if you follow me at all you already know that. I’m really proud of how much I got done with the app. It’s loaded with great features and it pretty danged robust.
Is there more I could do with it? Of course, but I’ve already sank 18 months into this more or less. 12 Months as a paid app. I’m ready to move on to the next project, excited to in fact. Of course I’ll continue to support SG with bug fixes and such. And maybe I’ll add more more content like extra tile sets and such.
I’m not sure I’m ready to fully let go, even if I’m moving on to other projects for now. I have a few things up my sleeve I’d love to do, but now’s not the time. I’m also getting excellent feedback from users which is fantastic. Every piece of feedback I’ve received has come with folks telling me how happy they are with it, even if they are requesting extra features and such which means so much to me.
As an aside, if you really like something a creator has made, be it artwork, a game, a story or whatever, it really makes our day when you tell us. So find a creator who’s stuff you like, and tell them!
I had 3 goals for the full version of SG, quite modest (and realistic) ones really. I wanted to sell at least 1 unit to a stranger ie. not one of my mates who is being supportive (though I really appreciate the support too). I guess that’s kind of a validation thing, when someone you don’t know who doesn’t know you just likes your thing for it’s own sake and is willing to hand over cash for it. The second was to sell into the double digits and I’ve done that on Steam (And treble through early access on itch.io and Humble) so I’m really quite happy about that. And lastly I wanted to sell at least as much on Steam as I have on the other stores, and since release last week I’m about 2/3rds there which is great, if the trend continues I could be there within a month which would be amazing.
None of this comes anywhere remotely near paying me for the work I’ve done, even if I paid myself significantly less than minimum wage. But that’s fine, that’s not what it was about. This has been a great learning experience both in terms of making a game in Unity (or app as it turned out) and trying to sell it, and working with the different marketplaces and everything that entails. Not to mention getting a taste of trying to market it too, now there’s an eye opener.
So Station Generator is a success, and I want to work to continue to keep it one, if that makes sense, but what’s in the future, what’s the next thing?
I’ve had several projects in mind, there are definitely a few I’d like to get too, but there are a few barriers. One game requires too much content to produce on my own, at least at my current skill levels, so that’s out for now. Another requires experience I just don’t have yet. So what have I settled on? A active turn based AG racing game. Think Wipeout, but turn based and with cards. Might not sound like a lot, but it’s getting me excited and I’m looking forward to digging into it. But before I do, I’m going to take a little break, and catch up on a few games I’ve not had the time to play as yet. Hope you’ll stick around for the journey!